Daren Redwood
Jul 31, 2014 21:10:52 GMT -6
Post by l33thull on Jul 31, 2014 21:10:52 GMT -6
Character Name: Daren Redwood
Alias: Beep boop
Race: Human
Age: 24
Sex: Male
Height: 6'4
Weight: 140
Build: Bulky
Complexion: Dark Brown
Hair Color: Dark Brown
Hair Style: Shaggy
Class Information:
ECL: 6
Experience:
Classes: Barbarian, Fighter, Barbarian4
Class Archetypes: Unbearable fighter
Faith: -
Alignment: Chaotic Good
Defensive Scores and Skills:
Initiative: 1Languages: Common, Celestial (Sighn language)
HP L | 15/71 |
HP nL | 15/71 |
HP TMP |
DR/— | 2 |
AC:[10 + Armor + Dex + Natural Armor + Shield + Dodge + Other]
15 (10+4+1+0+1)
Touch:[10 + Dex + Other]
11 (10+1)
Flat Footed:[10 + Armor + Natural Armor + Shield + Other]
14 (10+4+0)
Special Modifiers:
Fortitude:[Class + Con + Other]
7[9] (5+2) [5+4]
Reflex:[Class + Dex + Other]
3 (2+1)
Will:[Class + Wis + Other]
6 (2+4)
Special Modifiers:
Rage: +2 mod Con
Damage Reduction:
Spell Resistance:
Immunities:
Vulnerabilities:
Combat Statistics:
Base Attack Bonus [BAB]: +6/+1
Combat Maneuver Bonus:[BAB + Str + Size + Other]
11 [13] (6+5+0) [Rage +2 Str]
Combat Maneuver Defense:[10 + BAB + Str + Dex + Size + Other]
24 [26](10+6+5+1+0) [Rage +2 Str]
Movement:[Racial - Armor + Other]
(30-0)
Movement Modifiers:
(+10 if no armor)
Attacks:
Weapon | Damage Type | Attack Roll | Damage Roll | Crit Range | Critical |
Thundering Great sword +1 | S | 1d20+12 | |||
Weapons | Damage Type | Attack Roll | Damage Roll | Crit Range | Critical |
Thundering Great sword +1 | S | 1d20+14 | |||
Full round attack:
[Str+Bab+Other]
Attack Order | Attack Roll | Damage Roll | Crit Range | Critical |
Thundering Great sword +1 | 1d20+12 | 2d6+8 | 19-20 | x2 |
Thundering Great sword +1 | 1d20+7 | 2d6+8 | 19-20 | x2 |
Rage Full Round Attack:
[Str+Bab+Other]
Attack Order | Attack Roll | Damage Roll |
Thundering Great sword +1 | 1d20+14 | 2d6+11 |
Thundering Great sword +1 | 1d20+9 | 2d6+11 |
Special Modifiers:
Rage/day |
15/18 |
Barb o' society: +3 to rage per day
Ability Scores:
Ability | Score | Mod | Other |
Str | 20 | +5 | |
Dex | 13 | +1 | |
Con | 16 | +3 | |
Int | 13 | +1 | |
Wis | 13 | +1 | |
Cha | 11 | +0 |
Ability Modifiers:
Human: Str +2
Lvl 4: Str +1
Racial Qualities:
Subtype: -
Size: Medium
Speed: 30
Vision: Normal
Immunities: -
Resistances: -
Stat Benefits: -
Skill Benefits: -
Other Benefits: -
Class Qualities, Feats And Traits:
Weapon Proficiency: simple and martial weapons
Armor Proficiency: light armor, medium armor
Shield Proficiency: -
Class Features | Obtained | Information |
Fast Movement | Barbarian 1 | +10 to movement if not wearing light or medium armor |
Rage | Barbarian 1 | |
Tough as Nails | Fighter 1 | An unbreakable gains Endurance and Diehard as bonus feats. |
Superstition | Barbarian 2 RP | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. +1 Every 4 lvls of Barbarian. +1/3 for being humans favored class bonus. |
Invulnerability | Barbarian 2 | 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. |
Extreme Endurance (Cold) | Barbarian 3 | the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. |
Beast Totem, Lesser | Barbarian 4 RP | While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier. |
Rage Powers | Obtained | Information |
Beast Totem, Lesser | RP 1 | Gain two claw attacks. These attacks are primary attacks and are at barbarian’s full base attack bonus. |
Superstition | RP 2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. +1 Every 4 lvls of Barbarian. +1/3 for being humans favored class bonus. |
Powerful Blow | RP 3 | +1 bonus on a single damage roll. Increases by +1/4. Swift Action before the roll to hit is made. 1d6+Str (S) |
Feats | Obtained | Information |
Dodge | Human | You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. |
Power Attack | Lvl 1 Barb | –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.Bab reaches +4,and ever 4 after, increase pen -1 and bonus +2. Bonus called before attack, And lasts till next turn |
Combat Reflexes | Lvl 3 Barb | You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. |
Cleave | Lvl 5 Barb | |
Traits:
Racial Traits | Information |
Extra Traits | Information |
Berserker of the Society | You may use your rage ability for 3 additional rounds per day. |
Mustle of the Society | You gain a +2 trait bonus on Strength checks made to break doors and lift portcullises, and you treat your Strength score as 2 higher for the purpose of determining your carrying capacity. |
Favored class | Points |
Hit Points | 4 |
Human | 1 |
Skill Points | 0 |
Total | 5 |
Skills:
28/28 (4+2+4+4+4+4+[int 1 x lvl6])Skill Name | Stat | Class | Score | Mod | Ranks | Trained | AC Penalty | Other |
Acrobatics | Dex | • | 8 | +1 | +5 | +3 | -1 | |
Apraise | Int | +1 | ||||||
Bluff | Cha | +0 | ||||||
Climb | Str | • | 9 | +5 | +2 | +3 | -1 | |
Craft | Int | • | +1 | |||||
Diplomacy | Cha | +0 | ||||||
Disable Device | Dex | 0 | +1 | -1 | ||||
Disguise | Cha | +0 | ||||||
Escape Artist | Dex | 0 | +1 | -1 | ||||
Fly | Dex | 0 | +1 | -1 | ||||
Handle Animal | Cha | • | +0 | |||||
Heal | Wis | +1 | ||||||
Intimidate | Cha | • | 9 | +0 | +6 | +3 | ||
Knowledge Dungeoneering | Int | • | 5 | +1 | +1 | +3 | ||
Knowledge Engineering | Int | • | 5 | +1 | +1 | +3 | ||
Knowledge Nature | Int | • | 5 | +1 | +1 | +3 | ||
Knowledge (KNLG) | Int | +1 | ||||||
Knowledge (KNLG) | Int | +1 | ||||||
Linguistics | Int | +1 | ||||||
Perception | Wis | • | 10 | +1 | +6 | +3 | ||
Perform | Cha | +0 | ||||||
Profession | Wis | • | +1 | |||||
Ride | Dex | • | 0 | +1 | -1 | |||
Sense Motive | Wis | +1 | ||||||
Sleight of Hand | Dex | 0 | +1 | -1 | ||||
Spellcraft | Int | +1 | ||||||
Stealth | Dex | 0 | +1 | -1 | ||||
Survival | Wis | • | 5 | +1 | +1 | +3 | ||
Swim | Str | • | 12 | +5 | +5 | +3 | -1 | |
Use Magic Device | Cha | +0 |
Carrying Capacity and Movement Modifiers:
Current Load: 111.3
*--Light Load: 0-173 lbs.
Medium Load: 174–346 lbs.
*Heavy Load: 347–520 lbs.
* --Lift Capacity: 520
Encumbered Lift: 1040
*Drag Capacity: 3120
Masterwork Backpack (if you own one read items abilities, if not leave it alone)
*--Light Load: 0-153 lbs.
Medium Load: 154–306 lbs.
*Heavy Load: 307–460 lbs.
Inventory:
Money
PP | GP | SP | BP |
1969 | 9 |
Name | Equipped | Important Description | Value | Weight |
Chain Shirt | • | 250 | 25 | |
Thundering Great sword +1 | • | A thundering weapon creates a cacophonous roar like thunder whenever it strikes a target with a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. 2d8 x3 crit, 3d8 x4 crit. Subjects dealt critical hits by a thundering weapon must make a successful DC 14 Fortitude save or be deafened permanently. | 1350 | 8 |
Explorer's Outfit | • | - | - | |
Masterwork Backpack | • | 50 | 4 | |
Mask of Stony Demeanor | • | 500 | - | |
• | ||||
• | ||||
• | ||||
Bed Roll | .1 | 5 | ||
Blanket | .5 | 5 | ||
Water Skin, Large (6/8) | 2 | 8 | ||
Trail rations (x5) | .5 | 2.5 | ||
Shovel (x4) | 20 | |||
Cross Bow +2 (x4) | 16 | |||
Short Sword +1(x4) | 9 | |||
Crossbow bolts (x97) | 9 | |||
Total: |
Biography:
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