B, the Bomber
Aug 1, 2014 4:51:34 GMT -6
Post by crocmon on Aug 1, 2014 4:51:34 GMT -6
Characterization:
Character Name: B
Alias: Bee, Beatrice, Bianca, The Bitch-Boomer
Race: Elf
Age: 110
Sex: Female
Height: 5'4"
Weight: 108lbs
Build: Wiry
Traits:
- Reactionary: You gain a +2 trait bonus on initiative checks.
- Bruising Intellect: Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your Charisma modifier.
Complexion: Scarred
Hair Color: Black
Hair Style: Laid-down Mohawk, left side of head is scarred bald
Prosthetics: Right eye, left arm, chunk of metal in lower-left jawbone
Class Information:
ECL: 5
Experience: 10 000 / 15 000
Classes: Alchemist 5
Class Archetypes: N/A
Faith: N/A
Alignment: Chaotic Neutral
Defensive Scores and Skills:
Initiative: +7
Perception: +9
Sense Motives: -1
Languages: Common, Elven, Draconic, Celestial, Gnome, Sylvan, Goblin
HP: 38 / 38
HP Math: (8+1CON) + (8+1CON) + (5+1CON) + (5+1CON) + (7+1CON)
Temporary HP: 27 / 38
AC: 19 (25) [10 + 4Armor Bonus + 5DEX ( + 2Natural Armor Bonus) ( +4Shield) + Other Modifiers]
Touch: 15 [10 + 5DEX + Other Modifiers]
Flat Footed: 14 (20) [10 + 4Armor Bonus (+ 2Natural Armor Bonus) (+ 4Shield Bonus) + Other Modifiers]
Special Modifiers: Natural Armor bonus from Cognatogen, Shield from Extract
Fortitude: 5 [4Class Bonus + 1Con Bonus + Other Modifiers]
Reflex: 9 [4Class Bonus + 5Dex Bonus + Other Modifiers]
Will: 0 [1Class Bonus + -1Wis Bonus + Other Modifiers]
Special Modifiers: +4 to Poison Resist and Disease Resist (Alchemist); +2 against Enchantments, Enchantment spells, Enchantment effects
Damage Reduction: N/A
Spell Resistance: N/A
Immunities: Immune to Magical Sleep (Elf)
Vulnerabilities: N/A
Combat Statistics:
Base Attack Bonus [BAB]: +3
Combat Maneuver Bonus: 4 [3BAB + 1Str Bonus + 0Size Modifier + Other Modifiers]
Combat Maneuver Defense: 19 [10 + 3BAB + 1Str Bonus + 5Dex Bonus + Size Modifier + Other Modifiers]
Movement: 30ft [30ftRacial Speed - Armor Penalties + Other Modifiers]
Movement Modifiers: Expeditious Retreat extract adds +30ft Enhancement
Ranged Attack - Bomb
Standard Attack: 1d20+8 (9) [3BAB + 5DEX ( +1PBS) + Modifiers]
Full Round Attack: 1d20+8 (9)
Damage: 3d6+5 (3d6+6) [5INT (+1PBS) + Modifiers]
Range: 20ft
Critical: 20/6+(2d6+5INT)
Special Modifiers: Max first die on crit, Point-Blank-Shot, 30ft range if under Longshot extract, can take -2 penalty and add one more bomb to full-round action, can do either Fire or Acid damage (DECIDED ON CREATION/LAUNCH)
Type of Attack - What Weapon, Maneuver, Trick, or Spell.
Standard Attack: 1d20+Score [BAB + Modifiers]
Full Round Attack: List all attacks with their score and respective modifiers.
Damage: XdX+Score [Modifiers]
Range: List the attack's maximum range.
Critical: List the attack's critical range and multiplier, if applicable.
Special Modifiers: List any circumstantial modifiers the attack may have.
Ability Scores:
Rolled Stats: 15-17-11-18-13-8Strength [Str]: 13 [+1]
Dexterity [Dex]: 20 [+5]
Constitution [Con]: 13 [+1]
Intelligence [Int]: 20 [+5]
Wisdom [Wis]: 8 [-1]
Charisma [Cha]: 11 [+0]
Level Up Gains: Lv4 (+1DEX)
Racial Bonuses: +2INT, +2DEX, -2CON
Racial Qualities:
Subtype: Humanoid - Elf
Size: Medium
Speed: 30ft
Vision: Low-light 30ft
Immunities: Elves are immune to magic sleep effects (Elven Immunity)
Resistances: Elves gain a +2 racial saving throw bonus against enchantment spells and effects.
Stat Benefits: +2INT, +2DEX, -2CON
Skill Benefits: +2 Perception (Racial, Keen Senses)
Other Benefits: Weapon Familiarity, Can speak Common, and Elven.
Class Qualities:
Weapon Proficiency: Simple, Longbows, Shortbows, treat "Elven" weapons as Martial
Armor Proficiency: Light
Shield Proficiency: N/A
Class Features: Bomb 3d6, Cognatogen (Mindchemist), Disease Resistance (Internal Alchemist),
Feats:
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
Discoveries:
Infusion: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.Acid Bomb: When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.
Skills:
Skill Math: 4+5INT/Level [ 45 / 45 SP]
Acrobatics: 10 [ +5Ranks +5DEX + Other Modifiers]
Craft>Alchemy: 18 [ +5Ranks +5INT +3Trained +5ClassLevel + Other Modifiers]
Disable Device: 15 [ +5Ranks +5DEX +3Trained + 2 Circumstance Bonus (Masterwork Tools) + Other Modifiers]
Intimidate: 13 [ +5Ranks +5INT + 3Trained + Other Modifiers]
Knowledge>Arcana: 18 [ +5Ranks +5INT + 5INT (Perfect Recall) +3Trained + Other Modifiers]
Perception: 9 [ +5Ranks -1WIS +3Trained +2Racial + Other Modifiers]
Spellcraft: 13 [ +5Ranks +5INT +3Trained + Other Modifiers]
Stealth: 10 [ +5Ranks +5DEX + Other Modifiers]
Use Magic Device: 8 [ +5Ranks +0CHA + 3Trained + Other Modifiers]
Skill Name: Score [ +Ranks + Stat Mod + Trained + Armor Check Penalty + Other Modifiers]
Carrying Capacity and Movement Modifiers:
Current Load: 53lbs
Light Load: 58lbs or less (50lbs or less w/o backpack)
Medium Load: 59lbs-116lbs (51lbs-100lbs w/o backpack)
Heavy Load: 117lbs-175lbs (101lbs-150lbs w/o backpack)
Lift Capacity: 150lbs
Encumbered Lift: 300lbs
Drag Capacity: 750lbs
Inventory:
Platinum Pieces: List platinum pieces here.Gold Pieces: 1464
Silver Pieces: List silver pieces here.
Bronze Pieces: List bronze pieces here.
- Outfit, Traveler's, STARTING, WORN
- "The Diary" - Formulae Book, STARTING, 1lb
Additional: 50g for 5 Lv1 extracts; 200g for 5 Lv2 extracts - Masterwork Backpack, 50g, 4lbs
- "Surprise!" - Spring-loaded Wrist Sheath, 5gp, 1lb (WORN)
- Alchemist's Kit, 40gp, 22lbs (DISCARDED BACKPACK FROM KIT)
Alchemy crafting kit
Bedroll
Belt pouch
Flint and steel
Ink
Inkpen
Iron pot
Mess kit
Soap
Torches (10)
Trail rations (5 days)
Waterskin - "The Can Openers" - Masterwork Thieves' Tools, 100g, 2lbs (+2 Circumstance Bonus to Disable Device)
- Mithral Chain Shirt, 1100g, 10lbs (+4Armor, +6MaxDEX, 0 ACP)
- The Ration Jar, 360g, 2lbs
- Cover Story, 200g, 1lb
- Formula Alembic, 200g, 2lbs
- Elixir of Hiding, 250g, -lbs
- Shortbow, 30g, 2lbs (1d6/x3, 60ft range, Piercing damage)
- 19x Common Arrows, 1g, 3lbs
- "Dead Dude's Book" - Spellbook (LOOTED FROM WIZARD IN FACTORY), ?g, 3lbs
- Map of Continent (Seamstress' Bunker marked), GIVEN BY FIRST, 2lbs
Spell Casting [Remove for Non-Spellcasters:]
Spell-Save DC: Score [10 + Spell Level + 5INT]
Extracts per Day:
1:
Shield- Shield
- Bomber's Eye
- Bomber's Eye
- Cure Light
- Cure Light
- Blur
- Alchemical Allocation
- Cure Moderate
4:
5:
6:
7:
8:
9:
Known Extracts:
1:
- Blend
- Bomber's Eye
- Comprehend Languages
- Cure Light Wounds
- Disguise Self
- Expeditious Retreat
- Identify
- Shield
- Targeted Bomb Admixture
- Longshot
- Detect Undead
- True Strike
- Enlarge Person
- Reduce Person
- Cat's Grace
- Fox's Cunning
- Blur
- Cure Moderate Wounds
- Alchemical Allocation
- Invisibility
- Ablative Barrier
4:
5:
6:
Cognatogen Details
+4 INT, -2 STR
Bomb Count
(Class Level + 5INT)
3 / 10
Biography
+4 INT, -2 STR
Bomb Count
(Class Level + 5INT)
3 / 10
Biography
Born to uncertain parents on an uncertain day, the life of B was one of many confusing accounts and several different names. Despite having a whole life to her just-entered-adulthood-age of 110, finding herself in the aftermath of something she heard called the "Paroxysm" well after her first solid memory of this era, she was greeted by agents of something named "The First." B's childhood, mostly repressed memories at this point, had given her the vague notion that she was not quite a normal entity. As she stood up and had a shoddy prosthetic left arm fall out of her shoulder-joint, she knew that she had little choice but to follow this 'First' and his agents.
Slowly coming to over the course of what anybody else would call 'reeducation,' B's repressed memories came to bear. In what amounted to several consecutive panic-attacks and mental breakdowns, she was trapped reliving the memories of horribly abusive caretakers and the atrocities that they felt necessary to commit to a young elven girl who could count her age on her fingers and toes. She came to tinkering with potions and the such, remembering that her ability to effortlessly create explosives was what helped her survive to the ripe age of - last time she checked - 110. Technically young by the standards of an Elf, her flashbacks showed a lot of her abusers having been human.
And their smoldering, blackened corpses.
There was one human that wasn't so bad, but all she cared to remember was that there was a world that needed her for some reason or another. The First was talking about going home to some strange plane or another, but B only cared about one thing: alchemical creations and detonating them on targets. She joined a merry band of misfits, and found herself oddly at home among people who she had never met before. It was as if she would settle into this group as she had another in her past.
It was of no matter, live-or-die: The First needed things blown up. B, the 'Bitch-Boomer,' was his woman.