Ymir, The Smiling Sage
Aug 1, 2014 5:56:28 GMT -6
Post by Victorious on Aug 1, 2014 5:56:28 GMT -6
Characterization:
Character Name: Ymir
Alias: The Smiling Sage
Race: Aasimar [Peri-Blooded]
Age: 28, appears to be in his early teens.
Sex: Male
Height: 3'11
Weight: 76lb
Build: A small, scraggly young man.
Traits: Avid Reader [Arcane] / Finding Your Kin
Complexion: Pale, with pink splotches and scarring [Burns.]
Hair Color: Brown
Hair Style: Trimmed short
Class Information:
ECL: 6
Experience: 23 000 / 35 000
Classes: Paladin (2) / Oracle (4)
Class Archetypes: Dual-Cursed Oracle
Favored Class: Oracle [Skill Point]
Faith: PRAISE THE KNOWLEDGE
Alignment: Neutral Good
Defensive Scores and Common Skills:
Initiative: -3
Perception: +0
Sense Motives: +11/+14
Languages: Abyssal, Aquan, Auran, Common, Celestial, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Read Lips, Sign Language [Celestial,] Sylvan, Terran
HP: 45/45 [41 Base (10/8/1/8/8/6) + 0 Con [0 * 6 ECL] + 4 Favored]
Temporary HP: 45/45 [41 Base (10/8/1/8/8/6) + 0 Con [0 * 6 ECL] + 4 Favored]
AC: 15 [10 + 0 Armor Bonus + 5 'Dex' Bonus]
Touch: 15 [10 + 5 'Dex' Bonus]
Flat Footed: 10 [10 + 0 Armor Bonus]
Special Modifiers:
---Sidestep Secret: Use Charisma in place of Dexterity for AC Calculation.
Fortitude: 9 [3 Class Bonus (Paladin) + 1 Class Bonus (Oracle) + 0 Con Bonus + 5 Divine Grace]
Reflex: 11 [0 Class Bonus (Paladin) + 1 Class Bonus (Oracle) + 5 'Dex' Bonus + 5 Divine Grace]
Will: 11 [3 Class Bonus (Paladin) + 3 Class Bonus (Oracle) + 0 Wis Bonus + 5 Divine Grace]
Special Modifiers: List circumstantial modifiers below.
Damage Reduction: N/A
Spell Resistance: N/A
Immunities: N/A
Resistances: 5 Acid / 5 Cold / 5 Electrical
Vulnerabilities: N/A
Combat Statistics:
Base Attack Bonus [BAB]: +5
Combat Maneuver Bonus: 2 [5 - 3 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 9 [10 + 5 BAB -3 Str Bonus -3 Dex Bonus + 0 Size Modifier]
Movement: 20 [30 Racial Speed - 0 Armor Penalties - 10 Lame]
Movement Modifiers:
---Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. Your speed is never reduced due to encumbrance.
Ability Scores:
Strength [Str]: 5 [-3]Dexterity [Dex]: 4 [-3]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 16 [+3]
Wisdom [Wis]: 10 [+0]
Charisma [Cha]: 20 [+5]
Racial Qualities:
Subtype: Outsider [Native]
Size: Medium
Speed: 30
Vision: Normal
Immunities:
Resistances: Acid 5 / Cold 5 / Electricity 5
Stat Benefits:
---[+2] Intelligence, [+2] Charisma
Skill Benefits:
---Truespeaker: Gain a +2 Racial Bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics.
Other Benefits:
---Darkvision: Aasimar have Darkvision 60'
---Spell-Like Ability: Aasimar can use Pyrotechnics once per day as a spell-like ability, caster level equal to the Aasimar's ECL.
Class Qualities: Paladin
Weapon Proficiency: All Simple and Martial Weapons.
Armor Proficiency: All Light, Medium, and Heavy Armor.
Shield Proficiency: All Light and Heavy Shields.
Class Features:
---Aura of Good
---Detect Evil
---Divine Grace
---Lay on Hands
---Smite Evil
Class Qualities: Dual-Cursed Oracle
Weapon Proficiency: All Simple Weapons.
Armor Proficiency: All Light and Medium Armor.
Shield Proficiency: All Light and Heavy Shields.
Class Features:
---Mystery [Lore]
---Oracle's Curse
Armor Proficiency: All Light and Medium Armor.
Shield Proficiency: All Light and Heavy Shields.
Class Features:
---Mystery [Lore]
---Oracle's Curse
Revelations:
Curses:
Curses:
Lame: Effective Level 1, ECL cannot be altered.
Legalistic: Effective Level 5, 4 [Oracle 4] + 1 [Paladin 2]
Spells:Legalistic: Effective Level 5, 4 [Oracle 4] + 1 [Paladin 2]
Spells Per Day:
0: -
1: 7
2: 4
Spells Known:
0: Create Water, Detect Magic, Mending, Read Magic, Simple Bed, Summarize
1: Cure Light Wounds, Ill Omen, Murderous Command, Obscuring Mist, Summon Monster I
2: Cure Moderate Wounds, Oracle's Burden, Summon Monster II
0: -
1: 7
2: 4
Spells Known:
0: Create Water, Detect Magic, Mending, Read Magic, Simple Bed, Summarize
1: Cure Light Wounds, Ill Omen, Murderous Command, Obscuring Mist, Summon Monster I
2: Cure Moderate Wounds, Oracle's Burden, Summon Monster II
Feats:
Augment Summoning
Extra Revelation [Think-On-It]
Spell Focus [Conjuration]
Skills:
Skill Name:
---Diplomacy: +14/17* [6 Rank + 5 Cha + 3 Trained + 3* Legalistic]
---Knowledge [Arcana]: +10 [4 Rank + 3 Int + 3 Trained]
---Knowledge [Dungoneering]: +7 [1 Rank + 3 Int + 3 Trained]
---Knowledge [Engineering]: +7 [1 Rank + 3 Int + 3 Trained]
---Knowledge [Geography]: +9 [3 Rank + 3 Int + 3 Trained]
---Knowledge [History]: +9 [3 Rank + 3 Int + 3 Trained]
---Knowledge [Local]: +9 [3 Rank + 3 Int + 3 Trained]
---Knowledge [Nature]: +7 [1 Rank + 3 Int + 3 Trained]
---Knowledge [Nobility]: +9 [3 Rank + 3 Int + 3 Trained]
---Knowledge [Planes]: +7 [1 Rank + 3 Int + 3 Trained]
---Knowledge [Religion]: +9 [3 Rank + 3 Int + 3 Trained]
---Linguistics: +11 [6 Rank + 3 Int + 2 Racial Bonus]
---Sense Motive: +11/14* [6 Rank + 0 Wis + 3 Trained + 2 Racial Bonus + 3* Legalistic]
---Spellcraft: +14 [6 Rank + 5 Cha + 3 Trained]
---Survival: +1 [1 Rank + 0 Wis + 0 Trained]
---Use Magic Device: +10 [2 Rank + 5 Cha + 3 Trained]
Carrying Capacity and Movement Modifiers:
Current Load: 0
Light Load: 0-16lb
Medium Load: 17-33lb
Heavy Load: 34-50lb
Lift Capacity: 50lb
Encumbered Lift: 100lb
Drag Capacity: 250lb
Inventory:
Platinum Pieces: 0
Gold Pieces: 0
Silver Pieces: 0
Bronze Pieces: 0