Chrojack and his sidekick, Fitron
Sept 3, 2014 22:20:59 GMT -6
Post by thatoneguy on Sept 3, 2014 22:20:59 GMT -6
Characterization:
Character Name: Chrojack
Alias: List any common aliases' your character may go by.
Race: Oread
Age: the BIG 40!
Sex: Maleish
Height: 4 feet.
Weight: 150.
Build: Stoneish? or something.
Traits: Racial: Energy Resistance: Oreads have acid resistance 5, Oread can use magic stone 1/day (caster level equals the oread's total level), Darkvision: Oreads can see perfectly in the dark up to 60 feet, Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain use their domain powers and spells at +1 caster level. Feat Racial Trait: Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking, Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Complexion: Stone color.
Hair Color: black with streaks of grey.
Hair Style: Your character's hair style or length.
Class Information:
ECL: 2.
Experience: Your character's experience total and limit to next level.
Classes: Shaman.
Class Archetypes: List any class archetypes taken here.
Faith: My Spirit animal =D.
Alignment: Chaotic Nuetral.
Defensive Scores and Common Skills:
Initiative: 5.
Perception: 5.
Sense Motives: 3.
Languages: Common, Terran.
HP: 11/11
Temporary HP: List your character's temporary HP at end of session / List Total HP
AC: 15 [10 + 4 Armor Bonus + 1 Dex Bonus + Natural Armor Bonus + Shield Bonus + Other Modifiers]
Touch: 11 [10 + 1 Dex Bonus + Other Modifiers]
Flat Footed: 14 [10 + 4 Armor Bonus + Natural Armor Bonus + Shield Bonus + Other Modifiers]
Special Modifiers: List circumstantial modifiers below.
Fortitude: 1 [0 Class Bonus + 1 Con Bonus + Other Modifiers]
Reflex: 1 [0 Class Bonus + 1 Dex Bonus + Other Modifiers]
Will: 6 [3 Class Bonus + 3 Wis Bonus + Other Modifiers]
Special Modifiers: List circumstantial modifiers below.
Damage Reduction: .
Spell Resistance: List your character's spell modifier here.
Immunities: List your character's immunities here.
Resistances: 5/ acid.
Vulnerabilities: List your character's vulnerabilities here.
Combat Statistics:
Base Attack Bonus [BAB]: 1
Combat Maneuver Bonus: 4 [1 BAB + 3 Str Bonus + Size Modifier + Other Modifiers]
Combat Maneuver Defense: 15 [10 + 1 BAB + 3 Str Bonus + 1 Dex Bonus + Size Modifier + Other Modifiers]
Movement: 20 [20 Racial Speed - Armor Penalties + Other Modifiers]
Movement Modifiers: List circumstantial movement modifiers here.
Type of Attack - Heavy Mace.
Standard Attack: 1d20+ 4 [1 BAB + 3 Str Modifiers]
Full Round Attack: List all attacks with their score and respective modifiers.
Damage: 1d8+3 [3 Str Modifiers]
Range: List the attack's maximum range.
Critical: x2.
Special Modifiers: List any circumstantial modifiers the attack may have.
Ability Scores:
Strength [Str]: 16 (14+2) [+3 Modifier]
Dexterity [Dex]: 12 [+1 Modifier]
Constitution [Con]: 12 [+1 Modifier]
Intelligence [Int]: 7 [-2 Modifier]
Wisdom [Wis]: 16 [+3 Modifier]
Charisma [Cha]: 9 [-1 Modifier]
Racial Qualities:
Subtype: Outside (native).
Size: Medium.
Speed: 20ft.
Vision: Darkvision 60ft.
Immunities: List racial immunities here.
Resistances: 5/ acid.
Stat Benefits: +2 str, +2 Wis, -2 Cha.
Skill Benefits: List racial skill benefits here.
Other Benefits: List other racial benefits here.
Class Qualities:
Weapon Proficiency: Simple
Armor Proficiency: Light, medium.
Shield Proficiency: List class granted shield proficiency here.
Class Features: www.d20pfsrd.com/classes/hybrid-classes/shaman.
Feats:
Feat Name: Dwarf blood.
Skills:
Skill Name: Spellcraft: 2 [+1 Ranks - 2 Stat Mod + 3 Trained + Armor Check Penalty + Other Modifiers]
Perception: 5 [+2 Ranks + 3 Stat Mod + Trained + Armor Check Penalty + Other Modifiers]
Knowledge (Nature): 2 [+1 Ranks - 2 Stat Mod + 3 Trained + Armor Check Penalty + Other Modifiers]
Carrying Capacity and Movement Modifiers:
Current Load: 74.
Light Load: 0-76
Medium Load: 77-153
Heavy Load: 154-230
Lift Capacity: 230.
Encumbered Lift: 460.
Drag Capacity: 1150.
Inventory:
Platinum Pieces: List platinum pieces here.
Gold Pieces: 139.
Silver Pieces: List silver pieces here.
Bronze Pieces: List bronze pieces here.
Weapons:
Misc:
Heavy Mace
Armor:Breastplate
Potions:Misc:
Shaman's Kit
Explorer's outfit
Infiltration Kit
Explorer's outfit
Infiltration Kit
Spells
Hexes: Deathly Being (Su): If the shaman is a living creature, she reacts to positive and negative energy as if she were undead—positive energy harms her, while negative energy heals her. If she's an undead creature or a creature with the negative energy affinity ability, she gains a +1 bonus to her channel resistance. At 8th level, if she's a living creature she gains a +4 bonus on saves against death effects and effects that drain energy, or if she's an undead creature her bonus to channel resistance increases to +2.
At 16th level, if the shaman a living creature, she takes no penalties from energy drain effects, though she can still be killed if she accrues more negative levels than she has Hit Dice. Furthermore, after 24 hours any negative levels the shaman has are removed without requiring her to succeed at an additional saving throw. If the shaman is an undead creature, her bonus to channel resistance increases to +4.
Spirit Ability: Touch of the Grave (Su): As a standard action, the shaman can make a melee touch attack infused with negative energy that deals 1d4 points of damage + 1 point of damage for every 2 shaman levels she possesses. She can instead touch an undead creature to heal it of the same amount of damage. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon t that he shaman wields is treated as an unholy weapon.
Spells: Changed daily.
At 16th level, if the shaman a living creature, she takes no penalties from energy drain effects, though she can still be killed if she accrues more negative levels than she has Hit Dice. Furthermore, after 24 hours any negative levels the shaman has are removed without requiring her to succeed at an additional saving throw. If the shaman is an undead creature, her bonus to channel resistance increases to +4.
Spirit Ability: Touch of the Grave (Su): As a standard action, the shaman can make a melee touch attack infused with negative energy that deals 1d4 points of damage + 1 point of damage for every 2 shaman levels she possesses. She can instead touch an undead creature to heal it of the same amount of damage. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon t that he shaman wields is treated as an unholy weapon.
Spells: Changed daily.
Biography
A long time ago, Chrojack lived out in the mountains all by himself, he's only friend was his Compsognathus named Fitron who was infused with a spirit of bones. Chrojack was communing with Fitron when the spirit within Jack told Chrojack to go on the adventure he is on now, he was not told why but was told to try and make some friends.