Carrter Dimeir
Sept 11, 2014 19:47:02 GMT -6
Post by l33thull on Sept 11, 2014 19:47:02 GMT -6
Character Information:
Character Name: Cartter Dimeir
Alias:
Race: Human
Age: 34
Sex: Male
Height: 5'4
Weight: 140
Build: Thin, Average
Complexion: Pale white
Hair Color: Orange Hair
Hair Style:
Class Information:
ECL: 2
Experience:
Classes: Sorcerer
Class Archetypes: -
Faith: me
Alignment: Chaotic Netural
Defensive Scores and Skills:
Initiative: 4 (2+2)Languages: Common, Abysal, Dwarven, Elvin, Celestial, Draconic
HP L | 9/9 |
HP nL | 9/9 |
AC:[10 + Armor + Dex + Natural Armor + Shield + Other]
13 (10+1+2+0+0)
Touch:[10 + Dex + Other]
12 (10+2)
Flat Footed:[10 + Armor + Natural Armor + Shield + Other]
11 (10+1+0+0)
Special Modifiers:
Fortitude:[Class + Con + Other]
2 (0+2)
Reflex:[Class + Dex + Other]
2 (0+2)
Will:[Class + Wis + Other]
5 (2+3)
Special Modifiers:
(here)
Damage Reduction:
Spell Resistance:
Immunities:
Vulnerabilities:
Combat Statistics:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus:[BAB + Str + Size + Other]
2 (0+2+0)
Combat Maneuver Defense:[10 + BAB + Str + Dex + Size + Other]
14 (10+0+2+2)
Movement:[Racial - Armor + Other]
(30)
Movement Modifiers:
Attacks:
Weapon | Damage Type | Attack Roll | Damage Roll | Crit Range | Critical |
Full round attack:
[Str+Bab+Other]
Attack Order | Attack Roll | Damage Roll |
Special Modifiers:
Ability Scores:
Ability | Score | Mod | Other |
Str | 14 | +2 | |
Dex | 14 | +2 | |
Con | 14 | +2 | |
Int | 20 | +5 | |
Wis | 16 | +3 | |
Cha | 11 | +0 |
Ability Modifiers:
Racial Qualities:
Subtype: Humanoid (Human)
Size: Medium
Speed: 30
Vision: Normal
Immunities: -
Resistances: -
Stat Benefits:
+2 int
Skill Benefits:
+1 to skills each lvl
Other Benefits:
Class Qualities, Feats And Traits:
Weapon Proficiency:
Armor Proficiency:
Shield Proficiency:
Class Features | Obtained | Information |
Bloodline Arcana | Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (arcana) and Spellcraft checks. | |
Bloodline Powers | Arcane Bolt (Sp): Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as a spell of a level equal to half your sorcerer level, and is a force effect. You can use this ability a number of times per day equal to 3 + your (see FAQ/Errata) Charisma modifier. | |
Traits:
Racial Traits | Information |
Extra Traits | Information |
Finding Your Kin | gain +1 hit point and 1 additional skill point over and above what you would normally gain. |
Reactionary | +2 to inititive |
Spell focus | www.d20pfsrd.com/feats/general-feats/spell-focus---final |
Augment summoning | www.d20pfsrd.com/feats/general-feats/augment-summoning---final |
Skills:
10/10Skill Name | Stat | Class | Score | Mod | Ranks | Trained | AC Penalty | Other |
Acrobatics | Dex | 2 | - | |||||
Apraise | Int | • | 5 | |||||
Bluff | Cha | • | 0 | |||||
Climb | Str | 2 | - | |||||
Craft | Int | • | 5 | |||||
Diplomacy | Cha | 0 | ||||||
Disable Device | Dex | 2 | - | |||||
Disguise | Cha | 0 | ||||||
Escape Artist | Dex | 2 | - | |||||
Fly | Dex | • | 2 | - | ||||
Handle Animal | Cha | 0 | ||||||
Heal | Wis | 4 | 3 | +1 | ||||
Intimidate | Cha | • | 4 | 0 | +1 | +3 | ||
Knowledge Arcana | Int | • | 11 | 5 | +1 | +3 | +2 | |
Knowledge Nature | Int | • | 9 | 5 | +1 | +3 | ||
Knowledge Religion | Int | • | 9 | 5 | +1 | +3 | ||
Knowledge Geography | Int | • | 9 | 5 | +1 | +3 | ||
Knowledge (KNLG) | Int | • | 5 | |||||
Linguistics | Int | 6 | 5 | +1 | ||||
Perception | Wis | 4 | 3 | +1 | ||||
Perform | Cha | 0 | ||||||
Profession | Wis | • | 3 | |||||
Ride | Dex | 2 | - | |||||
Sense Motive | Wis | 3 | ||||||
Sleight of Hand | Dex | 2 | - | |||||
Spellcraft | Int | • | 11 | 5 | +1 | +3 | +2 | |
Stealth | Dex | 2 | - | |||||
Survival | Wis | 3 | ||||||
Swim | Str | 2 | - | |||||
Use Magic Device | Cha | • | 4 | 0 | +1 | +3 |
Carrying Capacity and Movement Modifiers:
Current Load: 43
*--Light Load: 0-58 lbs.
Medium Load: 59–116 lbs.
*Heavy Load: 117–175 lbs.
* --Lift Capacity:
Encumbered Lift: (x2 max)
*Drag Capacity: (x5 max)
Masterwork Backpack (if you own one read items abilities, if not leave it alone)
*--Light Load:
Medium Load:
*Heavy Load:
Inventory:
Money
PP | GP | SP | BP |
425 | 9 |
Name | Equipped | Important Description | Value | Weight |
Kilt | • | +1 +6 -0 0% | 20 | 10 |
Light cross bow | • | 35 | 4 | |
Morningstar | • | 8 | 6 | |
• | ||||
• | ||||
• | ||||
• | ||||
• | ||||
Bolts x20 | 2 | 2 | ||
Water skin | 1 | 4 | ||
Spell componet pouch | 5 | 2 | ||
Rations (5) | 2.5 | 5 | ||
Bed roll | .1 | 5 | ||
Blanket | .5 | 5 | ||
Book | ||||
Quil | ||||
Ink | 1 | |||
Total: |
Spells: (Remove if non spell caster)
Spell-Save DC: Score [10 + Spell Level + Casting Mod]Spells per Day:
0:
1: 4
2: 5
3:
4:
5:
6:
7:
8:
9:
Known Spells:
x8Arcane Bolt
0:
Detect magic
Read magic
Prestidigitation
Drench
1:
Summon Monster I
Burning Hands
2:
3:
4:
5:
6:
7:
8:
9:
Biography: