The Underestimated Kitsune
May 17, 2014 17:51:47 GMT -6
Post by l33thull on May 17, 2014 17:51:47 GMT -6
Character Name: Koryo Kuko
Alias: Grey Fox, Oreo, Grey Wind
Race: Kitsune
Age: 127 (27)
Sex: Male
Height: 4'10"
Weight: 120
Build: Limber
Complexion: White tipped ears and tails
Fur Color: Grey
Hair Style: Short, Spiked forward
ECL: 6
Experience: 22,250 / 23,000
Classes: Rogue
Class Archetypes: Scout
Faith: Kol Korran
Alignment: Chaotic Neutral
Languages: Common, Celestial, Necril, and Sylvan
8+8+4+6+2+4(lvl x 1)
AC:[10 + Armor + Dex + Natural Armor + Shield + Other] (x = Offensive Defense / y = Trap sense)
18[18+x] {18+y} (10+4+4+0+0)
Touch:[10 + Dex + Other]
14 (10+4)
Flat Footed:[10 + Armor + Natural Armor + Shield + Other]
14 (10+4)
Special Modifiers:
Offensive Defense: The rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.
Fortitude:[Class + Con + Other]
3 (2+1)
Reflex:[Class + Dex + Other](y = Trap sense)
9 {9+y} (5+4)
Will:[Class + Wis + Other]
3 (2+1)
Special Modifiers:
Damage Reduction: -
Spell Resistance: -
Immunities: -
Vulnerabilities: -
Base Attack Bonus [BAB]: +4
Combat Maneuver Bonus:[BAB + Str + Size + Other]
5 (4+1+0)
Combat Maneuver Defense:[10 + BAB + Str + Dex + Size + Other]
19 (10+4+1+4+0)
Movement:[Racial - Armor + Other]
30 (30-0)
Movement Modifiers: -
Full round attack:
[Dex+Bab+Other]
Special Modifiers:
Sneak Attack: +3d6 to damage anytime her target would be denied a Dexterity bonus, or when the rogue flanks her target.
Befuddling Strike: Sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.
Scout’s Charge: when a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge immune.
Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
15 15 13 13 13 11
Ability Modifiers:
Race: -2 Str, +2 Dex, +2 Cha
Subtype: -
Size: Medium
Speed: 30
Vision: Low Light
Immunities: -
Resistances: -
Stat Benefits:
Skill Benefits:
Other Benefits: Trapfinding
Weapon Proficiency: All other than exotic.
Armor Proficiency: All
Shield Proficiency: All
*LV - Lvl Feat
*RT - Rogue Tallent
Traits:
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Fast Shifter: You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.
Reactionary: You gain a +2 trait bonus on initiative checks.
Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
60/60
*HD +2 to hide Dagger +4 from scarf
*F +10 to disguising as a human
*S +4 to hiding things on body
Current Load: 68
*--Light Load: 0-50 lbs.
Medium Load: 51–100 lbs.
*Heavy Load: 101–150 lbs.
* --Lift Capacity: 150
Encumbered Lift: 300
*Drag Capacity: 750
Masterwork Backpack
*--Light Load: 0-58 lbs.
Medium Load: 59–116 lbs.
*Heavy Load: 117-175 lbs
Alias: Grey Fox, Oreo, Grey Wind
Race: Kitsune
Age: 127 (27)
Sex: Male
Height: 4'10"
Weight: 120
Build: Limber
Complexion: White tipped ears and tails
Fur Color: Grey
Hair Style: Short, Spiked forward
Class Information:
ECL: 6
Experience: 22,250 / 23,000
Classes: Rogue
Class Archetypes: Scout
Faith: Kol Korran
Alignment: Chaotic Neutral
Defensive Scores and Skills:
Initiative: 6Languages: Common, Celestial, Necril, and Sylvan
HP L | 15/38 |
HP nL | 15/38 |
AC:[10 + Armor + Dex + Natural Armor + Shield + Other] (x = Offensive Defense / y = Trap sense)
18[18+x] {18+y} (10+4+4+0+0)
Touch:[10 + Dex + Other]
14 (10+4)
Flat Footed:[10 + Armor + Natural Armor + Shield + Other]
14 (10+4)
Special Modifiers:
Offensive Defense: The rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.
Fortitude:[Class + Con + Other]
3 (2+1)
Reflex:[Class + Dex + Other](y = Trap sense)
9 {9+y} (5+4)
Will:[Class + Wis + Other]
3 (2+1)
Special Modifiers:
Damage Reduction: -
Spell Resistance: -
Immunities: -
Vulnerabilities: -
Combat Statistics:
Base Attack Bonus [BAB]: +4
Combat Maneuver Bonus:[BAB + Str + Size + Other]
5 (4+1+0)
Combat Maneuver Defense:[10 + BAB + Str + Dex + Size + Other]
19 (10+4+1+4+0)
Movement:[Racial - Armor + Other]
30 (30-0)
Movement Modifiers: -
Weapon | Damage Type | Standard Attack | Damage | Crit Range | Critical |
Bite | P | 1d20+8 | 1d4+1 | - | x2 |
Dagger | P or S | 1d20+9 | 1d4+1 | 19-20 | x2 |
Dagger | P or S | 1d20+9 | 1d4+1 | 19-20 | x2 |
+1 Dagger of DD | P or S | 1d20+10 | 1d4+2 | 19-20 | x2 |
Full round attack:
[Dex+Bab+Other]
Attack Order | Roll | Damage |
Dagger of DD | 1d20+8 | 1d4+2 |
Dagger | 1d20+7 | 1d4+1 |
Bite | 1d20+3 | 1d4+1 |
Special Modifiers:
Sneak Attack: +3d6 to damage anytime her target would be denied a Dexterity bonus, or when the rogue flanks her target.
Befuddling Strike: Sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.
Scout’s Charge: when a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge immune.
Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
Ability Scores:
Ability | Score | Mod | Other |
Str | 13 | +1 | 0 |
Dex | 18 | +4 | 0 |
Con | 13 | +1 | -1(12) |
Int | 13 | +1 | 0 |
Wis | 13 | +1 | 0 |
Cha | 13 | +1 | 0 |
Ability Modifiers:
Race: -2 Str, +2 Dex, +2 Cha
Racial Qualities:
Subtype: -
Size: Medium
Speed: 30
Vision: Low Light
Immunities: -
Resistances: -
Stat Benefits:
Skill Benefits:
Other Benefits: Trapfinding
Class Qualities, Feats And Traits:
Weapon Proficiency: All other than exotic.
Armor Proficiency: All
Shield Proficiency: All
Class Features | Information |
Sneak Attack (3d6) | Attacks deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. |
Trapfinding | A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. |
Evasion | If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. |
Trap Sense (+2) | 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. +1 to both at 6, 9, 12, 15, 18. |
Scout’s Charge | Whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. |
Befuddling Strike RT | When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds. |
Minor Magic RT(Detect Magic) | Cast a 0th-level sorcerer/wizard spell thrice per day as a spell-like ability |
Offensive Defense RT | When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round. |
Weapon Training RT | Gain Weapon Focus. |
Weapon Focus (Dagger) | You gain a +1 bonus on all attack rolls you make using the selected weapon. |
Weapon Finesse (Combat) LV1 | With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Natural weapons are considered light weapons. |
Two weapon fighting LV3 | Info. Pretty much -2 to both hand attacks |
Extra Rogue Talent LV5 | |
*RT - Rogue Tallent
Traits:
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Fast Shifter: You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.
Reactionary: You gain a +2 trait bonus on initiative checks.
Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
Skills:
60/60
Skill Name | Stat | Class | Score | Mod | Ranks | Trained | AC Penalty | Other |
Acrobatics | Dex | • | 8 | 4 | +1 | +3 | -2 | +2 |
Apraise | Int | • | 1 | |||||
Bluff | Cha | • | 10 | 1 | +6 | +3 | ||
Climb | Str | • | 3 | 1 | +1 | +3 | -2 | |
Craft | Int | • | 1 | |||||
Diplomacy | Cha | • | 10 | 1 | +6 | +3 | ||
Disable Device | Dex | • | 10 | 4 | +6 | +3 | -2 | |
Disguise | Cha | • | 10(20) | 1 | +6 | +3 | +10F | |
Escape Artist | Dex | • | 10 | 4 | +5 | +3 | -2 | |
Fly | Dex | 2 | 4 | -2 | ||||
Handle Animal | Cha | 1 | ||||||
Heal | Wis | 1 | ||||||
Intimidate | Cha | • | 1 | |||||
Knowledge Arcana | Int | 2 | 1 | +1 | ||||
Knowledge Dungeoneering | Int | • | 5 | 1 | +1 | +3 | ||
Kowledge History | Int | 2 | 1 | +1 | ||||
Knowledge Local | Int | • | 5 | 1 | +1 | +3 | ||
Knowledge Geography | Int | 2 | 1 | +1 | ||||
Linguistics | Int | • | 5 | 1 | +1 | +3 | ||
Perception | Wis | • | 10 | 1 | +6 | +3 | ||
Perform | Cha | • | 1 | |||||
Profession | Wis | • | 1 | |||||
Ride | Dex | 2 | 4 | -2 | ||||
Sense Motive | Wis | • | 5 | 1 | +1 | +3 | ||
Sleight of Hand | Dex | • | 11(15S)[17HD] | 4 | +6 | +3 | -2 | +2HD+4S |
Spellcraft | Int | 2 | 1 | +1 | ||||
Stealth | Dex | • | 11 | 4 | +6 | +3 | -2 | |
Survival | Wis | 2 | 1 | +1 | ||||
Swim | Str | • | 3 | 1 | +1 | +3 | -2 | |
Use Magic Device | Cha | • | 5 | 1 | +1 | +3 |
*F +10 to disguising as a human
*S +4 to hiding things on body
Carrying Capacity and Movement Modifiers:
Current Load: 68
*--Light Load: 0-50 lbs.
Medium Load: 51–100 lbs.
*Heavy Load: 101–150 lbs.
* --Lift Capacity: 150
Encumbered Lift: 300
*Drag Capacity: 750
Masterwork Backpack
*--Light Load: 0-58 lbs.
Medium Load: 59–116 lbs.
*Heavy Load: 117-175 lbs
Inventory:
PP | GP | SP | BP |
3153 | 17 |
Name | Equipped | Important Description | Value | Weight |
Chain Shirt | • | 100 | 25 | |
Explorer's Outfit | • | 10 | - | |
Dagger | • | 2 | 1 | |
Dagger | • | 2 | 1 | |
+1 DD Dagger | • | ? | 1 | |
Small masterwork Dagger | • | ? | .5 | |
Masterwork Backpack (x2) | • | Act as if Str to carrying capacity is +1 | 50 | 4 |
Pocketed Scarf | • | +4 bonus on Sleight of Hand checks made to hide objects on your body | 8 | .5 |
Pendent | • | ? | - | |
Bedroll | .1 | 5 | ||
Waterskin empty | 1 | 4 | ||
Compass | 10 | .5 | ||
Key 1 | For cyborg's chains, not known though. | - | - | |
Trail Rations (x4) | 2 | 4 | ||
Rations, Wandermeal (x9) | .1 | 5 | ||
Map | CIRCLE MAP!!! | 2 | ||
+1 Battleaxe, 12gp, 6lbs; 1d8+1/x3, Slashing | 6 | |||
Masterwork Backpack (2) | 8 | |||
Pouch, Spell Components | .5 | |||
131.5 | 68 |
Spells:
Biography: