Uncle
May 19, 2014 1:00:10 GMT -6
Post by Victorious on May 19, 2014 1:00:10 GMT -6
Characterization:
Character Name:
Alias: Uncle
Race: Dwarf
Age: 98
Sex: Male
Height: 3'7
Weight: 210lb
Build: Short, stocky, and relatively plump.
Traits: Armor Expert / Chosen Child
Complexion: Pale. untanned.
Hair Color: Dark Gray
Hair Style: Balding pate
Class Information:
ECL: 6
Experience: 22 350 / 23 000
Classes: Barbarian (4) / Alchemist (2)
Class Archetypes: Invulnerable Rager / Internal Alchemist
Favored Class: Barbarian [+4 HP]
Faith:
Alignment: Neutral Good
Defensive Scores and Skills:
Initiative: +2
Perception: +11
Sense Motives: +4
Languages: Celestial, Common, Dwarven, Elven, Goblin, Orc
HP: 46/64 [42 (12/8/6/9/2/5) Base HP + 4 Favored Class + 18 (6 Level * 3 Con)]
Temp HP: **/76 [42 (12/8/6/9/2/5) Base HP + 4 Favored Class + 30 (6 Level * 5 Con)]
Neg HP: 46/60 [1 [15] Con Damage]
AC: 20 [10 + 6 AC + 2 Dex + 2 SB]
Touch: 12 [10 + 2 Dex]
Flat Footed: 18 [10 + 6 AC + 2 SB]
Special Modifiers:
---Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the Giant subtype.
Fortitude: 10 [6 Class Bonus + 3 Con Bonus + 1 Cloak]
Reflex: 7 [4 Class Bonus + 2 Dex Bonus + 1 Cloak]
Will: 5 [1 Class Bonus + 3 Wis Bonus + 1 Cloak]
Special Modifiers:
---Rage: +2 Morale Bonus on Will saves.
---Superstition: +3 Bonus on Saving Throws to Supernatural Abilities, Spells, and Spell-Like Abilities. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
---Stubborn: +2 Racial Bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first.
---Poison Resistance: +2 Class Bonus on all saving throws versus Poison.
Damage Reduction: 2 DR/-
Spell Resistance: N/A
Immunities: N/A
Vulnerabilities: N/A
Combat Statistics:
Base Attack Bonus [BAB]: +5
Combat Maneuver Bonus: +8 [+5 BAB + 3 Str + 0 Size]
Combat Maneuver Defense: 20 [10 + 5 BAB + 3 Str + 2 Dex + 0 Size]
Special Modifiers:
---Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Movement: 30 [20 Racial Base - 0 Armor Penalties + 10 Fast Movement]
Movement Modifiers:
---Fast Movement
Standard Melee w Rage/Mutagen - Feral Mutagen [Bite/2x Claw/Gore]
Standard Attack: 1d20+12 [+5 BAB + 7 Str]
Full Round Attack:
---1d20+12 [+5 BAB + 7 Str]
---1d20+12 [+5 BAB + 7 Str]
---1d20+12 [+5 BAB + 7 Str]
---1d20+12 [+5 BAB + 7 Str]
Damage [Bite]: 1d8+7 [+7 Str] Slashing/Piercing/Bludgeoning
Damage [Claw]: 1d6+7 [+7 Str] Slashing/Piercing
Damage [Gore]: 1d8+7 [+7 Str] Piercing
Range: 5'
Critical: 20/2x
Special Modifiers:
---Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the Orc and Goblinoid subtypes because of their special training against these hated foes.
Standard Melee w Rage/Mutagen/Enlarge Person - Feral Mutagen [Bite/2x Claw/Gore]
Standard Attack: 1d20+12 [+5 BAB + 8 Str - 1 Size]
Full Round Attack:
---1d20+12 [+5 BAB + 8 Str - 1 Size]
---1d20+12 [+5 BAB + 8 Str - 1 Size]
---1d20+12 [+5 BAB + 8 Str - 1 Size]
---1d20+12 [+5 BAB + 8 Str - 1 Size]
Damage [Bite]: 2d6+8 [+8 Str] Slashing/Piercing/Bludgeoning
Damage [Claw]: 1d8+8 [+8 Str] Slashing/Piercing
Damage [Gore]: 2d6+8 [+8 Str] Piercing
Range: 10'
Critical: 20/2x
Special Modifiers:
---Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the Orc and Goblinoid subtypes because of their special training against these hated foes.
Ranged Touch Attack - Alchemist Bomb
Standard Attack: 1d20+8 [+5 BAB + 2 Dex + 1 PBS]
Full Round Attack:
---1d20+8 [+5 BAB + 2 Dex + 1 PBS]
Damage: 1d6+3 [+2 Int + 1 PBS] Fire
Splash Damage: 3, Reflex Half
Bomb DC: 13 [10 + 1 (1/2) Caster Level + 2 Int]
Range: 20'
Critical: 20/2x
Special Modifiers:
---Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the Orc and Goblinoid subtypes because of their special training against these hated foes.
Ability Scores:
Strength [Str]: 16 [+3]
Dexterity [Dex]: 15 [+2]
Constitution [Con]: 17 [+3]
Intelligence [Int]: 15 [+2]
Wisdom [Wis]: 16 [+3]
Charisma [Cha]: 11 [+0]
Dexterity [Dex]: 15 [+2]
Constitution [Con]: 17 [+3]
Intelligence [Int]: 15 [+2]
Wisdom [Wis]: 16 [+3]
Charisma [Cha]: 11 [+0]
Temporary Ability Scores:
Strength [Str]: 26 [+8]
Dexterity [Dex]: 15 [+2]
Constitution [Con]: 21 [+5]
Intelligence [Int]: 13 [+1]
Wisdom [Wis]: 16 [+3]
Charisma [Cha]: 11 [+0]
Constitution [Con]: 21 [+5]
Intelligence [Int]: 13 [+1]
Wisdom [Wis]: 16 [+3]
Charisma [Cha]: 11 [+0]
Racial Qualities:
Subtype: Dwarf
Size: Medium
Speed: 20
Vision: Normal, Dark Vision 60'
Immunities: N/A
Resistances:
---Stubborn: +2 Racial Bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first.
Stat Benefits:
---[+2] Constitution [+2] Wisdom, [-2] Charisma
Skill Benefits:
---Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
---Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Other Benefits:
---Darkvision: 60'
---Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
---Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
---Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
---Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Class Qualities: Invulnerable Rager
Weapon Proficiency: All Simple and Martial Weapons.
Armor Proficiency: All Light and Medium Armor.
Shield Proficiency: All Light and Heavy Shields (except Tower Shields.)
Class Features:
---Fast Movement
---Rage
---Invulnerability 2/-
Rage:
Uses Per Day: 13/13 [4 Base + 3 Con + 6 Level]
Rage Powers:
Class Qualities: Internal Alchemist
Weapon Proficiency: Bombs
Armor Proficiency: N/A
Shield Proficiency: N/A
Class Features:
---Alchemy
---Bomb [1d6]
---Mutagen
---Breath Mastery
---Poison Resistance [+2]
---Poison Use
Bombs:
Uses per Day: 4/4 [2 Class Level + 2 Int Mod]
Direct Hit Damage: 1d6+2
Splash Damage: 3, Reflex for Half
DC: 13 [10 + 1 (1/2) Caster Level + 2 Int Mod]
Additional Modifiers:
Direct Hit Damage: 1d6+2
Splash Damage: 3, Reflex for Half
DC: 13 [10 + 1 (1/2) Caster Level + 2 Int Mod]
Additional Modifiers:
Extracts:
Extracts per Day:
1) 3 [2 Class + 1 Int Mod]
2)
3)
4)
5)
6)
1) 3 [2 Class + 1 Int Mod]
2)
3)
4)
5)
6)
Readied Extracts:
1)
1)
Known Formulae:
1)
--Comprehend Languages
---Cure Light Wounds
---Disguise Self
---Enlarge Person
---Shield
1)
--Comprehend Languages
---Cure Light Wounds
---Disguise Self
---Enlarge Person
---Shield
Feats:
Skills:
Skill Point Total: 36
Skill Point Total: 36
Skill Points per Level: 6 [4 Class Bonus + 2 Int Mod]
Armor Check Penalty: [-2] [4 ACP - 1 MW - 1 Armor Expert]
Armor Check Penalty w Shield: [-4] [4 ACP - 1 MW - 1 Armor Expert + 2 Heavy Shield]
Armor Check Penalty: [-2] [4 ACP - 1 MW - 1 Armor Expert]
Armor Check Penalty w Shield: [-4] [4 ACP - 1 MW - 1 Armor Expert + 2 Heavy Shield]
Skill Name:
---Acrobatics: +4 [+1 Rank + 2 Dex + 3 Trained - 2 ACP]
---Climb: +4 [+1 Rank + 3 Str + 3 Trained - 2 ACP]
---Disable Device: +6 [+3 Rank + 2 Int + 3 Trained - 2 ACP]
---Heal: +7 [+1 Rank + 3 Wis + 3 Trained]
---Knowledge [Arcana]: +6 [+1 Rank + 2 Int + 3 Trained]
---Knowledge [Dungeoneering]: +3 [+1 Rank + 2 Int]
---Knowledge [Engineering]: +3 [+1 Rank + 2 Int]
---Knowledge [Geography]: +3 [+1 Rank + 2 Int]
---Knowledge [History]: +3 [+1 Rank + 2 Int]
---Knowledge [Local]: +3 [+1 Rank + 2 Int]
---Knowledge [Nature]: +6 [+1 Rank + 2 Int + 3 Trained]
---Knowledge [Nobility]: +3 [+1 Rank + 2 Int]
---Knowledge [Religion]: +3 [+1 Rank + 2 Int]
---Linguistics: +4 [+2 Rank + 2 Int]
---Perception: +12 [+6 Rank + 3 Wis + 3 Trained]
---Sense Motive: +4 [+1 Rank + 3 Wis]
---Spellcraft: +6 [+1 Rank + 2 Int + 3 Trained]
---Stealth: +9 [+6 Rank + 2 Dex + 3 Trained - 2 ACP]
---Survival: +10 [+3 Rank + 3 Wis + 3 Trained]
---Swim: +5 [+1 Rank + 3 Str + 3 Trained - 2 ACP]
---Use Magic Device: +4 [+1 Rank + 0 Cha + 3 Trained]
Carrying Capacity and Movement Modifiers:
Current Load: 105lb
Light Load: 0-76lb
Medium Load: 77-153lb
Heavy Load: 154-230lb
Lift Capacity: 200lb
Encumbered Lift: 400lb
Drag Capacity: 1,000lb
Inventory:
Platinum Pieces: 0
Gold Pieces: 1007
Silver Pieces: 0
Bronze Pieces: 0
Dwarven Waraxe
Damage: 1d10
Critical: 20/3x
Damage Type: Slashing
Special:
---Weapon Cord
Weight: 8lb
Dagger
Damage: 1d4
Damage: 1d10
Critical: 20/3x
Damage Type: Slashing
Special:
---Weapon Cord
Weight: 8lb
Dagger
Damage: 1d4
Damage Type: Piercing / Slashing
Range: 10'
Weight: 1lb
Composite [+1] Masterwork Small Shortbow
Damage: 1d6+1 [Str]
Critical: 20/3x
Damage Type: Piercing
Range: 60'
Weight: 2lb
Broken
Composite [+2] Masterwork Longbow
Damage: 1d8+2 [Str]
Critical: 20/3x
Damage Type: Piercing
Range: 110'
Weight: 3lb
Broken
79x Arrow
Weight: 12lb, 3lb per 20
13x Common Crystalline Arrow
Weight: 3lb, 3lb per 20
Armor:
Masterwork Breast PlateAC: +6
Max Dex: +3
ACP: [-4]
Weight: 30lb
Equipped
Heavy Wooden Shield
AC: +2
Max Dex: -
ACP: [-2]
Weight: 10lb
Equipped
Potions:
1x Potion of Vanish (CL: 1)
1x Potion of Feather Fall (CL: 1)
All potions stored in Waterproof Bag
Misc:
Scholar's Outfit
Weight: 6lbs
Equipped
Uncle's Robe
Weight: 1lb
Equipped
Uncle's Robe
Weight: 1lb
Equipped
2x Wrist Sheath
Weight: 2lb, 1lb Each.
Equipped
Chain Belt
Weight: (1/4)lb
Equipped
Inferior Skeleton Key
Contained: Backpack
Backpack
Weight: 2lb
Equipped
Waterproof Bag
Weight: 1/2
Contained: Backpack
Bedroll
Weight: 5lb
Contained: Backpack
Blanket
Weight: 3lb
Contained: Backpack
Uncle's Cup
Weight: 2lb
Contained: Backpack
38x Tea Packets
Weight: 19lb, (1/2)lb each
Contained: Backpack
Formulae Book
Contained: Waterproof Bag