Remi the Humble Wizard
May 22, 2016 21:26:36 GMT -6
Post by Admin on May 22, 2016 21:26:36 GMT -6
Character Name: Remi the Humble
Alias:
Race: Elf (Arcane Focus, Darkvision)
Age: 159
Sex: Male
Height: 6'6"
Weight: 180
Build: Average
Traits: Reactionary, Forlorn
Complexion: Pale
Hair Color: Silver
Hair Style: Long
ECL: 1
Experience: 0/2000
Classes: Le-Wizrad
Class Archetypes: Wizard
Faith: Amazo
Alignment: LN
Initiative: +12 [+4 Imp Initiative +4 Familiar +2 Trait +2 Dex]
Perception: +5
Sense Motives: +2
Concentration: +8 [+1 CL +5 Int +2 Racial]
Languages: Common, Elven, Orcish, Draconic, Goblin, Gnome, Sylvan
HP: 7/7
Temporary HP: 0
AC: 12 {16} [10 + {4 Armor Bonus} + 2 Dex Bonus]
Touch: 12 [10 + 2 Dex Bonus]
Flat Footed: 10 {14} [10 + {4 Armor Bonus}]
Special Modifiers: {Bonus granted through mage armor}
Fortitude: 1 [0 Class Bonus + 1 Trait + 0 Con Bonus]
Reflex: 2 [0 Class Bonus + 2 Dex Bonus]
Will: 2 {4 and Immune to Sleep effects} [2 Class Bonus + 0 Wis Bonus + {2 against enchantments}]
Special Modifiers: {+2 against enchantments}
Damage Reduction:
Spell Resistance:
Immunities: Sleep Effects
Resistances:
Vulnerabilities:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: -2 [0 BAB + -2 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 10 [10 + 0 BAB + -2 Str Bonus + 2 Dex Bonus + 0 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties + 0 Other Modifiers]
Movement Modifiers:
Type of Attack - Any ranged touch
Standard Attack: 1d20 + 2 [0 BAB +2 Dex Modifier]
Full Round Attack: -
Damage: XdX + Score [Modifiers]
Range: Varies
Critical: x2
Special Modifiers: Varies
Type of Attack - Dagger
Standard Attack: 1d20 + -2 [0 BAB -2 Str Modifier]
Full Round Attack: -2
Damage: 1d4 + -2 Str
Strength [Str]: 7 [-2]
Dexterity [Dex]: 14 [+2]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 20 [+5]
Wisdom [Wis]: 10 [+0]
Charisma [Cha]: 8 [-1]
Subtype: Humanoid(Elf) [Darkvision, Fleet Footed]
Size: Medium
Speed: 30ft
Vision: Darkvision 60ft w/ Light sensitivity
Immunities: Sleep Effects
Resistances:
Stat Benefits: +2 Dex, +2 Int, -2 Con
Skill Benefits: +2 Spellcraft
Other Benefits: +2 Initiative, +2 CL against SR, immune to sleep and +2 save against enchantments, Bonus Feat: Run
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Armor Proficiency: -
Shield Proficiency: -
Class Features: Arcane bond, arcane school, cantrips, Scribe Scroll
School Powers: Conjuration > Teleportation
Teleport: 8/8
Spell-Save DC: [10 + Spell Level + 5]
Spells per Day:
0: 3
1: 3+1
2:
3:
4:
5:
6:
7:
8:
9:
Spell Book Pages:
(a) 27/100
Known Spells:
0: x14
+Acid Splash
+Drench
Detect Magic
Breeze
Light
Penumbra
Ray of Frost
Ghost Sound
Jolt
Mage Hand
Mending
Message
Open/Close
Arcane Mark
1: x13
Protection From Chaos
+Adhesive Spittle
+Grease
+Mage Armor
+Summon Monster I
-Sleep
Burning Hands
Shocking Grasp
Color Spray
Silent Image
Break
Enlarge Person
Windy Escape
2:
3:
4:
5:
6:
7:
8:
9:
Improved Initiative: +4 Inititative
Alertness: +2 on Perception and Sense Motive {Only while near familiar}
Scribe Scroll: Craft magic scrolls
Knowledge (Arcane): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Religion): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Nature): 9 [1 Rank + 5 Int + 3 Trained]
Spellcraft: 9 {11} [1 Rank + 5 Int + 3 Trained {+2 to identify magic items}]
Perception: 5 [1 Rank + 0 Wis + 2 Alertness + 2 Racial]
UMD: 3 [1 Rank + -1 Cha + 3 Trained]
Fly: 7 [1 Rank + 2 Dex + 3 Trained]
*Craft (Books): 9 [1 Rank + 5 Int + 3 Trained]
*Profession (Cook): 9 [1 Rank + 5 Int + 3 Trained]
Current Load: 15
Light Load: 23
Medium Load: 24 - 46
Heavy Load: 47 - 70
Lift Capacity: 70
Encumbered Lift: 140
Drag Capacity: 350
Gold Pieces: 57.9
Defensive Scores and Skills:
Initiative: +3
Perception: +8
Stealth: +21
Climb: +7
HP: 3 / 3 [Half of master's total HP]
AC: 19 [10 + 4 Natural Armor Bonus + 3 Dex Bonus + 2 Size Bonus]
Touch: 15 [10 + 3 Dex Bonus + 2 Size Bonus]
Flat Footed: 16 [10 + 5 Natural Armor Bonus + 2 Size Bonus]
Special Modifiers: [N/A]
Fortitude: 2 [2 Class Bonus + 0 Con Bonus]
Reflex: 5 [2 Class Bonus + 3 Dex Bonus]
Will: 2 [2 Master's Class Bonus + 0 Wis Bonus]
Special Modifiers:
Damage Reduction: 0
Spell Resistance: 0
Immunities: [N/A]
Vulnerabilities: [N/A]
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: +1 [0 BAB + 3Dex Bonus + -2 Size Modifier]
Combat Maneuver Defense: 8 [10 + 1 BAB + -4 Str Bonus + 3 Dex Bonus + -2 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties]
Movement Modifiers: [N/A]
Sting
Standard Attack: 1d20 + 5
Full Round Attack: 1d20 + 5
Damage: 1d2-4
Range: 0ft
Critical: x2
Special Modifiers: Poison: injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Strength [Str]: 3 [-4]
Dexterity [Dex]: 16 [+3]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 6 [-2]
Wisdom [Wis]: 10 [0]
Charisma [Cha]: 2 [-4]
Subtype: Vermin
Size: Tiny
Speed: 30 ft
Vision: Darkvision 60ft
Immunities: [N/A]
Resistances: [N/A]
Stat Benefits:
Skill Benefits: +4 Climb, +4 Perception, +4 Stealth
Other Benefits: Alertness, improved evasion, share spells, empathic link, grants master +4 to initiative.
Feats:
Weapon Finesse: Use Dex mod in place of Str mod for attack rolls with light/natural weapons.
Skills:
Perception: 8 [(Rank:1) (+0Wis) (+3Trained) (+4Racial)]
Spellcraft: -1 [(Rank:1) (-2Int)]
Knowledge > Arcane: . . . . 2 [(Rank:3) (-1Int)]
Knowledge > Religion: -1 [(Rank:1) (-2Int)]
Use Magic Device: -3 [(Rank:1) (-4Cha)]
Stealth: +18 [(Rank:1) (+3Dex) (+3Trained) (+4Racial) (+8Size)]
Alias:
Race: Elf (Arcane Focus, Darkvision)
Age: 159
Sex: Male
Height: 6'6"
Weight: 180
Build: Average
Traits: Reactionary, Forlorn
Complexion: Pale
Hair Color: Silver
Hair Style: Long
Class Information:
ECL: 1
Experience: 0/2000
Classes: Le-Wizrad
Class Archetypes: Wizard
Faith: Amazo
Alignment: LN
Defensive Scores and Common Skills:
Initiative: +12 [+4 Imp Initiative +4 Familiar +2 Trait +2 Dex]
Perception: +5
Sense Motives: +2
Concentration: +8 [+1 CL +5 Int +2 Racial]
Languages: Common, Elven, Orcish, Draconic, Goblin, Gnome, Sylvan
HP: 7/7
Temporary HP: 0
AC: 12 {16} [10 + {4 Armor Bonus} + 2 Dex Bonus]
Touch: 12 [10 + 2 Dex Bonus]
Flat Footed: 10 {14} [10 + {4 Armor Bonus}]
Special Modifiers: {Bonus granted through mage armor}
Fortitude: 1 [0 Class Bonus + 1 Trait + 0 Con Bonus]
Reflex: 2 [0 Class Bonus + 2 Dex Bonus]
Will: 2 {4 and Immune to Sleep effects} [2 Class Bonus + 0 Wis Bonus + {2 against enchantments}]
Special Modifiers: {+2 against enchantments}
Damage Reduction:
Spell Resistance:
Immunities: Sleep Effects
Resistances:
Vulnerabilities:
Combat Statistics:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: -2 [0 BAB + -2 Str Bonus + 0 Size Modifier]
Combat Maneuver Defense: 10 [10 + 0 BAB + -2 Str Bonus + 2 Dex Bonus + 0 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties + 0 Other Modifiers]
Movement Modifiers:
Type of Attack - Any ranged touch
Standard Attack: 1d20 + 2 [0 BAB +2 Dex Modifier]
Full Round Attack: -
Damage: XdX + Score [Modifiers]
Range: Varies
Critical: x2
Special Modifiers: Varies
Type of Attack - Dagger
Standard Attack: 1d20 + -2 [0 BAB -2 Str Modifier]
Full Round Attack: -2
Damage: 1d4 + -2 Str
Range: Melee
Critical: x2 19-20
Special Modifiers:
Ability Scores:
Strength [Str]: 7 [-2]
Dexterity [Dex]: 14 [+2]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 20 [+5]
Wisdom [Wis]: 10 [+0]
Charisma [Cha]: 8 [-1]
Racial Qualities:
Subtype: Humanoid(Elf) [Darkvision, Fleet Footed]
Size: Medium
Speed: 30ft
Vision: Darkvision 60ft w/ Light sensitivity
Immunities: Sleep Effects
Resistances:
Stat Benefits: +2 Dex, +2 Int, -2 Con
Skill Benefits: +2 Spellcraft
Other Benefits: +2 Initiative, +2 CL against SR, immune to sleep and +2 save against enchantments, Bonus Feat: Run
Class Qualities:
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Armor Proficiency: -
Shield Proficiency: -
Class Features: Arcane bond, arcane school, cantrips, Scribe Scroll
Spell Casting:
Schools: +Conjuration, -Enchantment, -NecromancySchool Powers: Conjuration > Teleportation
Teleport: 8/8
Spell-Save DC: [10 + Spell Level + 5]
Spells per Day:
0: 3
1: 3+1
2:
3:
4:
5:
6:
7:
8:
9:
Spell Book Pages:
(a) 27/100
Known Spells:
0: x14
+Acid Splash
+Drench
Detect Magic
Breeze
Light
Penumbra
Ray of Frost
Ghost Sound
Jolt
Mage Hand
Mending
Message
Open/Close
Arcane Mark
1: x13
Protection From Chaos
+Adhesive Spittle
+Grease
+Mage Armor
+Summon Monster I
-Sleep
Burning Hands
Shocking Grasp
Color Spray
Silent Image
Break
Enlarge Person
Windy Escape
2:
3:
4:
5:
6:
7:
8:
9:
Feats:
Improved Initiative: +4 Inititative
Alertness: +2 on Perception and Sense Motive {Only while near familiar}
Scribe Scroll: Craft magic scrolls
(*Background) Skills:
Knowledge (Arcane): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Religion): 9 [1 Rank + 5 Int + 3 Trained]
Knowledge (Nature): 9 [1 Rank + 5 Int + 3 Trained]
Spellcraft: 9 {11} [1 Rank + 5 Int + 3 Trained {+2 to identify magic items}]
Perception: 5 [1 Rank + 0 Wis + 2 Alertness + 2 Racial]
UMD: 3 [1 Rank + -1 Cha + 3 Trained]
Fly: 7 [1 Rank + 2 Dex + 3 Trained]
*Craft (Books): 9 [1 Rank + 5 Int + 3 Trained]
*Profession (Cook): 9 [1 Rank + 5 Int + 3 Trained]
Carrying Capacity and Movement Modifiers:
Current Load: 15
Light Load: 23
Medium Load: 24 - 46
Heavy Load: 47 - 70
Lift Capacity: 70
Encumbered Lift: 140
Drag Capacity: 350
Inventory:
Gold Pieces: 57.9
Weapons:
-Dagger 1 lb
Armor:
Potions:
Misc:
-Spell Book (a) 3 lbs
-Waterproof Bag 0.5 lbs
-Backpack 2 lbs
-Scroll Case 1.5 lbs
-S.C.P. 2 lbs
-Bedroll 5 lbs
-Blanket 3 lbs
-Trail Rations 1 lbs x2
-Dagger 1 lb
Armor:
Potions:
Misc:
-Spell Book (a) 3 lbs
-Waterproof Bag 0.5 lbs
-Backpack 2 lbs
-Scroll Case 1.5 lbs
-S.C.P. 2 lbs
-Bedroll 5 lbs
-Blanket 3 lbs
-Trail Rations 1 lbs x2
Familiar
Defensive Scores and Skills:
Initiative: +3
Perception: +8
Stealth: +21
Climb: +7
HP: 3 / 3 [Half of master's total HP]
AC: 19 [10 + 4 Natural Armor Bonus + 3 Dex Bonus + 2 Size Bonus]
Touch: 15 [10 + 3 Dex Bonus + 2 Size Bonus]
Flat Footed: 16 [10 + 5 Natural Armor Bonus + 2 Size Bonus]
Special Modifiers: [N/A]
Fortitude: 2 [2 Class Bonus + 0 Con Bonus]
Reflex: 5 [2 Class Bonus + 3 Dex Bonus]
Will: 2 [2 Master's Class Bonus + 0 Wis Bonus]
Special Modifiers:
Damage Reduction: 0
Spell Resistance: 0
Immunities: [N/A]
Vulnerabilities: [N/A]
Combat Statistics:
Base Attack Bonus [BAB]: +0
Combat Maneuver Bonus: +1 [0 BAB + 3Dex Bonus + -2 Size Modifier]
Combat Maneuver Defense: 8 [10 + 1 BAB + -4 Str Bonus + 3 Dex Bonus + -2 Size Modifier]
Movement: 30 [30 Racial Speed - 0 Armor Penalties]
Movement Modifiers: [N/A]
Sting
Standard Attack: 1d20 + 5
Full Round Attack: 1d20 + 5
Damage: 1d2-4
Range: 0ft
Critical: x2
Special Modifiers: Poison: injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Ability Scores:
Strength [Str]: 3 [-4]
Dexterity [Dex]: 16 [+3]
Constitution [Con]: 10 [+0]
Intelligence [Int]: 6 [-2]
Wisdom [Wis]: 10 [0]
Charisma [Cha]: 2 [-4]
Racial Qualities:
Subtype: Vermin
Size: Tiny
Speed: 30 ft
Vision: Darkvision 60ft
Immunities: [N/A]
Resistances: [N/A]
Stat Benefits:
Skill Benefits: +4 Climb, +4 Perception, +4 Stealth
Other Benefits: Alertness, improved evasion, share spells, empathic link, grants master +4 to initiative.
Feats:
Weapon Finesse: Use Dex mod in place of Str mod for attack rolls with light/natural weapons.
Skills:
Perception: 8 [(Rank:1) (+0Wis) (+3Trained) (+4Racial)]
Spellcraft: -1 [(Rank:1) (-2Int)]
Knowledge > Arcane: . . . . 2 [(Rank:3) (-1Int)]
Knowledge > Religion: -1 [(Rank:1) (-2Int)]
Use Magic Device: -3 [(Rank:1) (-4Cha)]
Stealth: +18 [(Rank:1) (+3Dex) (+3Trained) (+4Racial) (+8Size)]
Biography