Aritian, The Vagrant
May 19, 2014 6:42:00 GMT -6
Post by crocmon on May 19, 2014 6:42:00 GMT -6
Characterization:
Character Name: Aritian
Alias: (What follows are some past and present aliases) Frank Petersen, Lorne Malvo, The Man in the Black Jacket, The Vagrant
Race: Aasimar
Age: Unknown
Sex: Male
Height: 6'0"
Weight: 140lbs
Build: Lean
Traits: Bully, Innocent
Complexion: Pale
Hair Color: Brown
Hair Style: Middle-part
Class Information:
ECL: 5
Experience: 11525 / 15000
Classes: Cleric 5
Class Archetypes: Positive Energy, no further archetypes
Faith: The Traveler (Domains: Chaos, Trickery)
Alignment: Chaotic Evil
Defensive Scores and Skills:
Initiative: 0
Perception: 14
Sense Motives: 9
Languages: Common, Celestial, Sylvan
HP Rolls: (8 + 2CON + Other)+(4 + 2CON + Other)+(4 + 2CON + Other)+(1 + 2CON + Other)+(8+2CON+Other)
HP: 35 / 35
AC: 15 [10 + 4 Armor Bonus + 1 Shield Bonus + Other Modifiers]
Touch: 10 [10 + 0 Dex Bonus + Other Modifiers]
Flat Footed: 15 [10 + 4 Armor Bonus + 1 Shield Bonus + Other Modifiers]
Special Modifiers: N/A
Fortitude: 6 [4Class Bonus + 2Con Bonus + Other Modifiers]
Reflex: 1 [1Class Bonus + 0Dex Bonus + Other Modifiers]
Will: 8 [4Class Bonus + 4Wis Bonus + Other Modifiers]
Special Modifiers: List circumstantial modifiers below.
Damage Reduction: N/A
Spell Resistance: Acid Resistance 5, Electricity Resistance 5, Cold Resistance 5
Immunities: N/A
Vulnerabilities: N/A
Combat Statistics:
Base Attack Bonus [BAB]: +3
Combat Maneuver Bonus: 3 (5) [3BAB + 0Str Bonus (becomes +2STR with Bull's Strength) + 0Size Modifier + Other Modifiers]
Combat Maneuver Defense: 13 [10 + 3BAB + 0Str Bonus (becomes +2STR with Bull's Strength) + 0Dex Bonus + 0Size Modifier + Other Modifiers]
Movement: 20 [30ft Racial Speed - Armor Penalties (Max Speed: 20ft) + Other Modifiers]
Movement Modifiers: Armored Coat can be dropped and equipped as a move action.
Melee - Scimitar
Standard Attack: 1d20+4 (1d20+6 after buff) [3BAB + 0STR (becomes +2STR with Bull's Strength) + 1WeaponFocus + Modifiers]
Full Round Attack: 1d20+4 (1d20+6 after buff)
Damage: 1d6+0 (1d6+2) [0STR (becomes +2STR with Bull's Strength) + Modifiers]
Range: 5ft (Melee standard)
Critical: 18-20/x2
Special Modifiers: N/A
(More will be added as acquired)
Type of Attack - What Weapon, Maneuver, Trick, or Spell.
Standard Attack: 1d20+Score [BAB + Modifiers]
Full Round Attack: List all attacks with their score and respective modifiers.
Damage: XdX+Score [Modifiers]
Range: List the attack's maximum range.
Critical: List the attack's critical range and multiplier, if applicable.
Special Modifiers: List any circumstantial modifiers the attack may have.
Ability Scores:
Rolled Stats: 11, 14, 17, 14, 13, 10
Strength [Str]: 11 [+0]
Dexterity [Dex]: 10 [+0]
Constitution [Con]: 14 [+2]
Intelligence [Int]: 14 [+2]
Wisdom [Wis]: 19 [+4]
Charisma [Cha]: 16 [+3]
Racial Qualities:
Subtype: Outsider (Native), Humanoid (Human) [per Scion of Humanity]
Size: Medium
Speed: 30ft (6sq/moveaction)
Vision: Darkvision 60ft
Immunities: N/A
Resistances: Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5
Stat Benefits: +2 WIS, +2 CHA
Skill Benefits: +2 Perception, +2 Diplomacy
Other Benefits: Daylight 1/day (caster level = ECL) , Scion of Humanity1,
1: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. They can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Class Qualities:
Weapon Proficiency: All Simple, Favored Weapon of Deity (Scimitar)
Armor Proficiency: Light, Medium
Shield Proficiency: All Non-Tower
Class Features: Channel Energy 3d6 (Positive), Aura (of Deity [Chaotic Neutral]), Domains (Chaos, Trickery), Orisons, Spontaneous Casting
Feats:
Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
Weapon Focus (Scimitar): You gain a +1 bonus on all attack rolls you make using the selected weapon (Scimitar).
Spell Focus (Conjuration): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Skills:
Skillpoint Total: 2+2INT/Level+1FCB (25 allocated / 25 total)
Bluff: 9 (14) [ +3Ranks + 3CHA + 3Trained + (5 Innocent) + Other Modifiers]1
Diplomacy: 11 [ +3Ranks + 3CHA + 3Trained + 2Racial + Other Modifiers]
Disguise: 7 [ +1Ranks + 3CHA + 3Trained + Other Modifiers]
Heal: 8 [ +1Ranks + 4WIS + 3Trained + Other Modifiers]
Intimidate: 11 [ +5Ranks + 3CHA + 3Trained + 1 Trait + Other Modifiers]
Knowledge>Local: 3 [ +1Ranks + 2INT + Other Modifiers]
Knowledge>Religion: 6 [ +1Ranks + 2INT + 3Trained + Other Modifiers]
Perception: 14 [ +5Ranks + 4WIS + 3Trained + 2Racial + Other Modifiers]
Sense Motive: 9 [ +2Ranks + 4WIS + 3Trained + Other Modifiers]
Survival: 5 [ +1Ranks + 4WIS + Other Modifiers]
Stealth: 3 [ +2Ranks + 0DEX + 3Trained + -2ACP + Other Modifiers]
1: Innocent trait makes it so that, as long as the lie is a believable/probable thing, there is a +5 to Bluff since they want to believe Aritian. Note that this is not a Trait bonus, it is rather a circumstance bonus applied because of the trait's affecting their thoughts on me. Basically, with RP constraints on the Aasimar, it'll be roleplayed that when it comes down to it Aritian can be damn convincing.
Carrying Capacity and Movement Modifiers:
Current Load: 43lbs
Light Load: 43lbs or less (38lbs or less w/o buffs)
Medium Load: 44lbs-86lbs (39–76 lbs w/o buffs)
Heavy Load: 87lbs-130lbs (77–115 lbs. w/o buffs)
Lift Capacity: 119lbs
Encumbered Lift: 230lbs
Drag Capacity: 575lbs
Inventory:
Platinum Pieces: N/A
Gold Pieces: 9
Silver Pieces: 9
Bronze Pieces: N/A
- Outfit, Explorers, 8lbs (WORN, STARTING)
- Scimitar, 15g, 4lbs (1d6, 18-20/x2)
- Iron Holy Symbol (Traveler) Necklace, 5gp, 1lb
- Light Steel Shield, 9gp, 6lbs (+1 AC, -1ACP)
- Masterwork Backpack, 50gp, 4lbs
- Armored Coat, 50gp, 20lbs (+4 AC, +3 Max DEX, -2 ACP)
- Bedroll, 1sp, 5lbs
- Scroll Case, 1gp, 1/2lbs
- Map of World, 50g, 2lbs
- Compass, 10g, 1/2lbs
- Steel Mirror, 10g, 1/2lbs
Spell Casting [Remove for Non-Spellcasters:]
Spell-Save DC: Score [10 + Spell Level + 4WIS]
Spells per Day:
0:
- Enhanced Diplomacy
- Create Water
- Read Magic
- Purify Food & Water
- Bless
- Obscuring Mist
- Mistsight
- Spell
- Domain: Disguise Self
- Bull's Strength
Flame of the ForgeFlame of the Forge- Domain: Invisibility
Animate Dead- Animate Dead
- Domain: Nondetection
5:
6:
7:
8:
9:
Channel Energy
Usable 3+CHA
4/6 Times
Usable 3+CHA
4/6 Times
Biography
Aritian existed primarily on the Celestial Plane prior to the Paroxysm. He was a standard Aasimar, existing for the good of all and adhering to the laws within that society. He knew they existed for a reason, and understood them enough to act on his own independent of any other influence. Adhering to the rules and quietly doing so, he learned that the best life was lead if either untraceable or invisible. Through the application of these lessons, he became approached by a manifestation of The Traveler. The Traveler spoke to him, inquiring why Aritian did not 'resonate' in the same pattern the other Aasimar like him normally had.
"They follow the rules because they see no alternative. I follow the rules to keep them away from me."
Intrigued, the Traveler began a discourse with him about the nature of those 'rules.' Aritian knew there was an articulate name, but he disregarded them by speaking of them so negatively. Through this discourse, the Traveler explained to him that the material plane, where Man lived, had no overarching rules or principles that governed them.
"How do they exist at all? The rules exist here to keep us from harming one another."
"Ah, but that is the true question. They exist, but not to any truly great extent. They have their feats, their heroes, but they are warlike." spoke the Traveler.
"Were they not created with divine energies?"
"No. They used to be beasts."
"And they ascended from this?"
"Yes."
With that, Aritian found a new topic of fascination. His life became focused on the idea of chaos, and the Traveler had planted that seed in his mind. He became fascinated with his study of the peoples on the Material Plane that would call upon the Celestial. Never having been summoned to aid them himself, he was only able to glean second-hand knowledge. He knew little of them, but what he did know was that each individual had a random chance of even caring about the world, much less learning any semblance of divine law. He learned of various professions, potential histories, and the thousands of intricacies of the mortals.
On the day of the Paroxysm, he heard the familiar voice of the Traveler tell him to pray.
"Pray to me, my child, and be removed from the world you merely accept. Find a world you can thrive in, and sew the seeds of chaos in my name."
Aritian awoke in a field, finding many other Outsiders with him. His heritage having been hidden by the influence of the Traveler, who the young Aasimar felt may have caused the chain of events that put him there. He felt a divine power within him, smiling as he sensed a positive energy. He took it as a souvenir of his birthplace, the Celestial Plane, and dusted himself off to venture to a nearby Human settlement.